JOBS 
     
  Please submit all job related requests and applications to employment@otherocean.com.

Other Ocean is always screening for potential hires across all departments. For current open positions, visit the following government websites:

For details on job requirements, please review our job descriptions below:

For more information, download our recruitment flyer.

We look forward to hearing from you!

Art

Artists at Other Ocean must be versatile, able to go seamlessly from 2D project to 3D project, and able to create assets to fit multiple platforms. They are responsible for the creation of all visuals for their projects, from start to finish.

Must Have:

  • 3D modeling (both high/low poly)
  • UV mapping and texturing
  • Production quality 2D and Concept Art

Other desirable skills:

  • 3D rigging and character animation
  • Sprite / Pixel creation and animation
  • Traditional animation
  • Graphic Design
  • Interface Design and implementation
  • Special effects animation
  • Experience using a 3rd party engine (i.e. Unreal)

Program knowledge:

  • Photoshop
  • Maya or equivalent
  • Z-Brush or equivalent
  • Flash

We try to accommodate each artist’s chosen specialty whenever possible, and we give everyone the opportunity to try new aspects of art production as much as we can. Our artists tend to have an interest in the design of games, and will often be involved in level design and game design.

Other Ocean Interactive has an exciting employment opportunities for talented Artists. Join our team in developing the latest in DS, Wii, XBOX 360, iPhone and iPad titles.

Additional Submission Guidelines

To maximize your likelihood of being considered, please take the time to follow the provided Applicant Submission Guidelines. The following are additional guidelines directed specifically at applicants interested in an art position with Other Ocean Interactive. Read carefully.

Email attachments of images, demo reels, or work samples are not accepted as we have limited space on our server. In the skills section of your resume, please indicate which 3D and 2D software you are trained in, and indicate your level of proficiency for each. Also indicate if you possess drawing and animation traditional skills. Low poly models and textures are the main style we like to see samples of for 3D art. Please do not send original samples, as they will not be returned. Color photocopies may be included with regular mail submissions.

Portfolio Hints and Tips (in order of importance):

  • Please include only the best 2D and 3D examples of your work.
  • We like to see original creations of low polygon 3D models in wireframe and textured view, and the corresponding UV texture maps.
  • The ability to efficiently map textures is a highly valued skill.
  • Include some models with very low poly count, such as 300-400 triangles, as well as some models with 1000-5000 triangles if you have them.
  • Specify triangle counts and texture file sizes in pixel dimension.
  • The length of your demo reel should be no more than 5 minutes, starting with your most recent work.
  • List as much detailed info as possible with each example and all software used.
  • Collaborations must include a breakdown of your specific contributions.
  • Specify if drawings were done on paper, digitally, or combination.
  • Length of time for completion of works is helpful information.
  • For highly detailed next-gen style characters, the process and programs must be specified. For example; if you started with a base mesh that you did not create and then added detail to it, this should be noted.
  • We like to see a few well done life drawings, and a few gesture drawings. There is no need to show more than 4 in total.
  • Concept art sketches and illustrations for characters, props, and environment are nice additions.
  • Letters of recommendation from previous supervisors may be included. A list of references to confirm previous employment may be requested at a later date.
  • A timed and remote artist skill test may be requested as a part of the application process. This would consist of 3D low polygon modeling with UV mapping in Maya, and texture creation in Photoshop.

Please submit portfolios, resumes, and inquiries to employment@otherocean.com. Please include the title of the position you are applying for as well as your preferred studio location within your email’s subject line. We prefer that portfolios be presented via web-link. No telephone inquiries, please.

Production

A Production job at Other Ocean Interactive typically entails the management of video game projects from start to finish. This includes the coordination of art, design, testing and programming teams to deliver a stellar finished product. The ideal candidate will be detail oriented with proven project/production management experience, including preparing project budgets. Excellent oral and written skills are required.

Producers are responsible for keeping in constant contact with publisher representatives and addressing concerns in a timely manner, as well as maintaining all project-related documents and schedules. They must be able to manage all the different aspects of a project and should be able to guide the development team through any issues that may arise. Experience with software such as Excel, Word and MS Project is required. Software development Project Management experience is highly desirable, special consideration will be given to candidates that have managed the development for an entertainment product (film, TV, games). Post graduate education in Business, Project Management or Software Development is an asset.

Please submit resumes and inquiries to employment@otherocean.com. Please note the title of the job you are applying for, as well as your preferred studio location, within your email’s subject line. No telephone inquiries, please.

Design

A Game Design job at Other Ocean Interactive typically entails creating, documenting and implementing game designs and in-game systems. Candidates must possess excellent problem-solving skills and need to be able to work independently as well as under direction. Excellent communication and documentation skills as well as a passion for games are a must.

The tasks required of a game designer at OOI include:

  • Creation and maintenance of game design documents.
  • Designing titles that fit within time and budget constraints while meeting publisher expectations.
  • Planning and building of game levels using a variety of 2D and 3D tools.
  • Balancing of game systems resulting in engaging game play.
  • Working closely with art, audio and programming departments.

The following items will also be considered valuable:

  • Experience designing a wide range of game genres on various platforms.
  • Programming and/or scripting language experience.
  • Knowledge of hardware limitations & capabilities.
  • Art and/or audio production experience.
  • Script / story writing experience.

Additional Submission Requirements

To maximize your likelihood of being considered, please take the time to follow the provided Applicant Submission Guidelines. The following are additional guidelines directed specifically at applicants interested in a design position with Other Ocean Interactive.

All resumes must be accompanied by example design documentation demonstrating the ability to create a clear, well written and structured design. Examples can be provided via email attachment or website link. Sample documentation can be sent via email attachment or online portfolio.

Please submit resumes and inquiries to employment@otherocean.com. Please include the position you are applying for as well as the location of your preferred studio within your email’s subject line. No telephone inquiries, please.

Programming

To be considered for a position in our programming department, applicants should be able to demonstrate their programming skills. We like our employees to be as flexible with their programming as possible. All applicants should have experience in the following areas of game development:

  • C/C++
  • 3D Mathematics
  • DirectX or OpenGL Programming
  • 2D Graphics Programming
  • Console development
  • Object Oriented Design

Additionally, applicants should have knowledge of at least one of the following:

  • Tools development
  • Plugin or scripting development with either 3D Studio Max or Maya
  • Assembly Programming (particularly in Z80, 6502/65816, 6809, or 68000)
  • Audio Programming
  • Physics Programming
  • An interpreted programming language (Ruby, Python, Perl, etc.)

All applications and enquiries can be sent directly to employment@otherocean.com. Please note the title of the job you are applying for, as well as your preferred studio location, within your email’s subject line. To maximize your likelihood of being considered, please take the time to follow the provided Applicant Submission Guidelines. No telephone inquiries, please.

©2007-2009 Other Ocean Interactive Ltd.